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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/ActionManager.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Managers/ActionManager.cs</h1>  </div>
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<a href="_action_manager_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Drawing;
<a name="l00007"></a>00007 
<a name="l00008"></a><a class="code" href="namespace_r_r_r_s_roguelike_1_1_managers.html">00008</a> <span class="keyword">namespace </span>RRRSRoguelike.Managers
<a name="l00009"></a>00009 {
<a name="l00014"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html">00014</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a>
<a name="l00015"></a>00015     {
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="preprocessor">        #region variables</span>
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ac2dfa8ecfc1bb1b85d9914d74a1338d3">00018</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>[] <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ac2dfa8ecfc1bb1b85d9914d74a1338d3">ActionMap</a>;
<a name="l00019"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#a13b50f7cdc74b5813e70a99fdc854598">00019</a>         <span class="keyword">public</span> Dictionary&lt;string, Point&gt; <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#a13b50f7cdc74b5813e70a99fdc854598">DirectionVectors</a>;
<a name="l00020"></a>00020         <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a> = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#af31be58b170d5b755950db442651d701">InputManager</a>;
<a name="l00021"></a>00021 <span class="preprocessor">        #endregion</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="preprocessor">        #region methods</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>        <span class="keyword">private</span> <span class="keywordtype">void</span> Initialize(<span class="keywordtype">int</span> numberOfActions)
<a name="l00025"></a>00025         {
<a name="l00026"></a>00026             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a> = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>[numberOfActions];
<a name="l00027"></a>00027             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; numberOfActions; i++)
<a name="l00028"></a>00028                 <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>[i] = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>();
<a name="l00029"></a>00029 
<a name="l00030"></a>00030             SetupDirectionVectors();
<a name="l00031"></a>00031         }
<a name="l00032"></a>00032 
<a name="l00033"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#af42a7f336ffa9e571a4b038fc3b612ee">00033</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a> Action, ConsoleKey Key)
<a name="l00034"></a>00034         {
<a name="l00035"></a>00035             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>[(int)Action].ConsoleKeys.Add(Key);
<a name="l00036"></a>00036         }
<a name="l00037"></a>00037         
<a name="l00038"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#a09bf91595a5d64ddc030f4e216d03c8c">00038</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a> Action, List&lt;ConsoleKey&gt; Keys)
<a name="l00039"></a>00039         {
<a name="l00040"></a>00040             <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>[(int)Action].ConsoleKeys.AddRange(Keys);
<a name="l00041"></a>00041         }
<a name="l00042"></a>00042 
<a name="l00043"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#ad17a4a6c98b49922f7bd3c826e608a8b">00043</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsActionPushed(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a> Action)
<a name="l00044"></a>00044         {
<a name="l00045"></a>00045             <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>[(int)Action].ConsoleKeys.Count(); i++)
<a name="l00046"></a>00046             {
<a name="l00047"></a>00047                 <span class="keywordflow">if</span> (<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html#a542af03b0a67ffc4e94de80851d650ff">KeyPush</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a>[(<span class="keywordtype">int</span>)Action].<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html#a9fd220cd64334a5a0377bb9cb0e39d9a">ConsoleKeys</a>[i]))
<a name="l00048"></a>00048                 {
<a name="l00049"></a>00049                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00050"></a>00050                 }
<a name="l00051"></a>00051             }
<a name="l00052"></a>00052             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00053"></a>00053         }
<a name="l00054"></a>00054 
<a name="l00055"></a>00055         <span class="comment">//public bool IsActionReleased(Actions Action)</span>
<a name="l00056"></a>00056         <span class="comment">//{</span>
<a name="l00057"></a>00057         <span class="comment">//    for (int i = 0; i &lt; ActionMaps[(int)Action].ConsoleKeys.Count(); i++)</span>
<a name="l00058"></a>00058         <span class="comment">//    {</span>
<a name="l00059"></a>00059         <span class="comment">//        if (InputManager.KeyReleased(ActionMaps[(int)Action].ConsoleKeys[i]))</span>
<a name="l00060"></a>00060         <span class="comment">//        {</span>
<a name="l00061"></a>00061         <span class="comment">//            return true;</span>
<a name="l00062"></a>00062         <span class="comment">//        }</span>
<a name="l00063"></a>00063         <span class="comment">//    }</span>
<a name="l00064"></a>00064         <span class="comment">//    return false;</span>
<a name="l00065"></a>00065         <span class="comment">//}</span>
<a name="l00066"></a>00066 
<a name="l00067"></a>00067         <span class="comment">//public bool IsActionDown(Actions Action) </span>
<a name="l00068"></a>00068         <span class="comment">//{</span>
<a name="l00069"></a>00069         <span class="comment">//    for (int i = 0; i &lt; ActionMaps[(int)Action].ConsoleKeys.Count(); i++) </span>
<a name="l00070"></a>00070         <span class="comment">//    {</span>
<a name="l00071"></a>00071         <span class="comment">//        if (InputManager.KeyDown(ActionMaps[(int)Action].ConsoleKeys[i]))</span>
<a name="l00072"></a>00072         <span class="comment">//        {</span>
<a name="l00073"></a>00073         <span class="comment">//            return true;</span>
<a name="l00074"></a>00074         <span class="comment">//        }</span>
<a name="l00075"></a>00075         <span class="comment">//    }</span>
<a name="l00076"></a>00076         <span class="comment">//    return false;</span>
<a name="l00077"></a>00077         <span class="comment">//}</span>
<a name="l00078"></a>00078 
<a name="l00079"></a>00079         <span class="keyword">private</span> <span class="keywordtype">void</span> SetupDirectionVectors()
<a name="l00080"></a>00080         {
<a name="l00081"></a>00081             DirectionVectors = <span class="keyword">new</span> Dictionary&lt;string, Point&gt;();
<a name="l00082"></a>00082             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.N.ToString(), <span class="keyword">new</span> Point(0, -1));
<a name="l00083"></a>00083             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.NE.ToString(), <span class="keyword">new</span> Point(1, -1));
<a name="l00084"></a>00084             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.E.ToString(), <span class="keyword">new</span> Point(1, 0));
<a name="l00085"></a>00085             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.SE.ToString(), <span class="keyword">new</span> Point(1, 1));
<a name="l00086"></a>00086             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.S.ToString(), <span class="keyword">new</span> Point(0, 1));
<a name="l00087"></a>00087             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.SW.ToString(), <span class="keyword">new</span> Point(-1, 1));
<a name="l00088"></a>00088             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.W.ToString(), <span class="keyword">new</span> Point(-1, 0));
<a name="l00089"></a>00089             DirectionVectors.Add(<a class="code" href="namespace_r_r_r_s_roguelike.html#a3094c34b61a23ff0d871cccfe990bebb">Direction</a>.NW.ToString(), <span class="keyword">new</span> Point(-1, -1));
<a name="l00090"></a>00090         }
<a name="l00091"></a>00091 
<a name="l00092"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html#a93e4c49749c347310783f4cd8717a453">00092</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> SetDefaultKeys()
<a name="l00093"></a>00093         {
<a name="l00094"></a>00094             Initialize(Enum.GetNames(typeof(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>)).Length);
<a name="l00095"></a>00095             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.North, ConsoleKey.UpArrow);
<a name="l00096"></a>00096             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.South,  ConsoleKey.DownArrow);
<a name="l00097"></a>00097             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.East,  ConsoleKey.RightArrow);
<a name="l00098"></a>00098             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.West, ConsoleKey.LeftArrow);
<a name="l00099"></a>00099             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.North, ConsoleKey.NumPad8);
<a name="l00100"></a>00100             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.South, ConsoleKey.NumPad5);
<a name="l00101"></a>00101             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.East, ConsoleKey.NumPad6);
<a name="l00102"></a>00102             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.West, ConsoleKey.NumPad4);
<a name="l00103"></a>00103             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpNorth, ConsoleKey.W);
<a name="l00104"></a>00104             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpSouth, ConsoleKey.S);
<a name="l00105"></a>00105             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpEast, ConsoleKey.D);
<a name="l00106"></a>00106             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.JumpWest, ConsoleKey.A);
<a name="l00107"></a>00107             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.ShootNorth, ConsoleKey.U);
<a name="l00108"></a>00108             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.ShootSouth, ConsoleKey.J);
<a name="l00109"></a>00109             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.ShootEast, ConsoleKey.K);
<a name="l00110"></a>00110             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.ShootWest, ConsoleKey.H);
<a name="l00111"></a>00111             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.Wait, ConsoleKey.OemPeriod);
<a name="l00112"></a>00112             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.Quit, ConsoleKey.Q);SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.Quit, ConsoleKey.Escape);
<a name="l00113"></a>00113             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.Help, ConsoleKey.F1);
<a name="l00114"></a>00114             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.FollowToggle, ConsoleKey.F2);
<a name="l00115"></a>00115             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.SoundToggle, ConsoleKey.F3);
<a name="l00116"></a>00116             SetButtons(<a class="code" href="namespace_r_r_r_s_roguelike.html#a56de7943c4de3ba79dd14bd83e175a7a">Actions</a>.ChangeAnimationSpeed, ConsoleKey.F4);
<a name="l00117"></a>00117              
<a name="l00118"></a>00118         }
<a name="l00119"></a>00119 <span class="preprocessor">        #endregion</span>
<a name="l00120"></a>00120 <span class="preprocessor"></span>
<a name="l00121"></a>00121     }
<a name="l00122"></a>00122 
<a name="l00123"></a>00123 }
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